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- Freeware Version
-
- This software is Public Domain. You may copy it or distribute it without
- written permission from the author. However you may not change it in any way
- or claim you wrote it. You may not extract any code or graphics from this
- application.
-
-
- Record no. : 2SFE40GT
- Project Name : Super Foul Egg
- Date Started : Tue 20th February 1996
- Version Date : Sun 28th July 1996
- Game Type : Columns-type skill game with multiplayer options
- Health Warning : Game is addictive after playing about 5 times.
-
- Origins : Converted to the Acorn from an Amiga PD game.
- Programmer : Owain Cole
- Group : Visions of the Impossible (VOTI)
-
- Other software written by the same author:
- BOMB : Battle of the Master Bombers. Conversion from Amiga
- Silicon Circus game. (6 Players)
- TDT : 3D vector tank battle. (4 Players)
-
- Other software written by VOTI:
- Tricky Tiles : A highly original maze game written for up to 4 players.
- AI for computer players.
- VOTI_Bin : An amazingly useful dustbin for the desktop. It keeps
- files, automatically or manually deleting them after a
- user specified number of days, copes with directory
- structures, automatically squashes the trash (if wanted)
- - ignoring already compressed files eg arcfs, works
- totally in the background - No need to drag files to the
- bin, you just select delete from the filer menu and
- VOTI_Bin will grab them. Works when not in the desktop
- too. Trash can be searched for files, Very (Very)
- well tested and trusted so much, it is used by all members
- of VOTI daily.
- HardApps : Automatic installation of applications in the ResourceFS
- for pre-RiscPC machines. Memory efficient, 5 applications
- in resourceFS only takes up 1408 bytes of memory.
-
-
- =---------------------------------------------------------------------------=
-
-
- BUT NOW......
-
- VISIONS OF THE IMPOSSIBLE
-
- IS PROUD TO PRESENT......
-
-
-
-
-
- SSS U U PPPP EEEE RRR FFFF OO U U L EEEE GG GG
- S U U P P E R R F O O U U L E G G
- SS U U PPPP EEEE RRR FFFF O O U U L EEEE G GG G GG
- S U U P E R R F O O U U L E G G G G
- SSS UUU P EEEE R R F OO UU LLLL EEEE GG GG
-
- (Which if you can't read it says Super Foul Egg.)
-
-
- The amazing new game from the depths of a weird and deranged mind. (And this
- time, it's not mine.) Read on to learn the secrets of the universe... or at
- least how to play the game.
-
-
-
- Background
- -oOOOOOOo-
-
- Somewhere in the far reaching nothingness that is space, a frieghter makes
- its way slowly across the cosmos. Abord, with the sole intent of whileing the
- time away in some frivolous, futile, unproductive, useless manner, are the 4
- remaining crew members. The 5th having been flushed out into space after a
- particularaly nasty accident with a large vat of boiling hydrochloric acid, a
- pint of lard, and a surfboard.
-
- After years of failed attempts at a game so complex that it could keep all of
- them occupied for the remaining voyage, the onboard computer has come up with
- an idea so cunning, that it might just keep the crew sane. It involves
- simulated gravity on board, at great expense to the power supply, and a large
- quantity of eggs which, after years in storage, have gone strange colours
- (and now also give off a varity of strange smells, ranging from vomit, to
- pickled cat).
-
- The game revolves around the fact that the weird bacteria found in the eggs,
- each strain causing a different colour to cover the shells, cling together
- when in contact. And that when more than 3 eggs with the same colour are next
- to each other, a small explosion (caused through the discharge of vast
- quantities of methane gasses) will blow up the coloured eggs and any other
- rock based object in the close vicinity.
-
- This game, the onboard computer tells the crew, is so addictive that players
- are warned that if they start playing, they may never be able to stop. The
- computer predicts a 78% chance that any human having played more than 5
- games, will become physically addicted to the game. YOU HAVE BEEN WARNED.
-
-
-
- How to play
- -oOOOOOOOo-
-
- Ok, so I'll try to cut out the bull. Each player drops a pair of eggs at a
- time. The player can rotate and move the eggs left or right as they drop
- towards the floor. When the eggs hit the floor, they form links with any eggs
- which have the same colour that they are next to.
-
- If 4 or more of the same colour are next to each other, then they are removed
- from play. After this happens, the block of foul eggs are allowed to settle
- again. Ie any which have nothing under them fall. After they have settled and
- formed their links, then again eggs of the same colours which have 4 or more
- touching each other disappear. The process repeats until no more sets of 4 or
- more are found.
-
- After this has happened, the opposing player is given a number of rocks.
- These rocks cannot form sets, so all they do is get in the way and make it so
- that the opposing player cannot get sets and so give you rocks. The number of
- rocks that you give on is related to the number of sets that you get, whether
- the sets were obtained in a cascade as opposed to at the same time. This is a
- little bit hard to explain and so will be better explained in another section
- headed "Cascades".
-
- There is a way of getting rid of these rocks. If the rocks are next to a set
- when it disappears, then the rocks are removed too.
-
- The idea is to kill off the other player: by filling their screen up so that
- the eggs cannot fall from the top. Once this has occured, that player is
- dead. When all bar one of the players are dead, that player has won.
-
- Space PAUSES the game while in play.
-
-
-
- Cascades
- -oOOOOo-
-
- Ok, hard to explain but actually a very easy concept. If you get one set,
- then the eggs fall and then settle, and you get another set, then this is a
- cascade. If two sets are obtained at exactly the same time, then this isn't a
- cascade.
-
-
- Hmm, what do all the things on the menu mean?
- -oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo-
-
- Ok, this should be simple:
- The thing on the top left is used to set the number of players. You can click
- on the foul eggs to change how the player is controled. The red thing is
- player controled, using the set of keys given in the number. If you have the
- joystick module, then this will also cycle through to J0 and J1 to specify
- which joystick port you wish to use. If the control selector is on the Grey
- egg, then the player will be controled by the computer. The computer skill
- level can be changed using the:
-
- CPU level: These tick boxes can be used to set how good the computer
- players are. Obviously, good is better than poor.
-
- Difficulty: Clicking on the arrow will alter the speed at which players eggs
- fall. The faster they fall, the harder the game is.
-
- Number of colours: This allows you to change the number of colours you are
- playing with. 4 should be concidered normal although you may like to play
- with 3 until you get the hang of the game.
-
- Keys: This shows the keys used by each of the players. You can change the
- keys by clicking on them. Then pressing the key you want.
-
- Drop: When on automatic, when you press down once, the eggs will plumet
- downwards until they hit the bottom. When on manual, the eggs will plumet
- only while you hold the key down.
-
- Oh yeah, and you can also use the cursor keys and return to drive the mouse
- on the menu screen. OK!
-
- Escape returns to the menu screen.
-
- Ctrl-Escape quits the game.
-
- Oh yeah, and in case you didn't read it from above,
- Space PAUSES the game while in play.
-
- OK!
-
-
- Features(/Bugs!)
- -oOOOOOOOOOOOOo-
-
- Game speeds up when I am not playing:
- If you play with more than 2 players, and the game ends up with the computer
- playing itself, then the computer will attempt to speed up the game so you
- don't have to wait around for it to finnish. This may not affect the running
- speed on anything less than an ARM250 but it definatly speeds up on my A3010.
-
- When I have nothing in my area, the other player gets dumped on:
- If you manage to totally clear everything from your area, then an extra 6
- rocks will fall on your opponant. So get clearing those rocks!!!
-
- Sometimes I get a set and nothing falls on the other player:
- If your opponant alreay has rocks at the top of his area ready to fall, then
- no matter how many sets you make, you cannot add rocks onto it, so wait until
- those rocks have fallen before you make any more.
-
-
- Credits
- -oOOOo-
-
- Game Code:
- © Owain Cole of VOTI, 1996.
-
- All the graphics were obtained by Matt Newton-Lewis using his amiga in dodgy
- ways that only he knows how, except:
-
- Options screen was painfully hand drawn by:
- Gareth Lee, devil worshiper and black magic practitioner extrodinare.
-
- VOTI Logo was also painfully hand drawn by:
- Gareth Lee, undiscovered artist and High Moose of the Freemasons.
- and I drew+cut+pasted+EORed+Typed+EORed the other one.
-
- Docs:
- Owain Cole (in a fit of insanity)
-
- Play Testing:
- At this point I should really should thank Gareth for his help in telling me
- how close to the original I was, and how fast it should go, and also whether
- my control method had got any better since I last gave him a copy. Oh yeah,
- and thanks to me, cos I can assure you I played it more than Gareth did.
-
-
- Hi's to...
- -oOOOOOOo-
-
- Colin McEwan, Chris Wymark (formally Aard'vark Software, now in VOTI), Dave
- and Sue at the Data File, and anybody else who has ever heard of me.
-
- Hi to all the SoundsRiscy group, especially Ian who managed to get rid of all
- the disc errors on my hard drive with a cop of FSCK - Get it now!
-
- Hi to all the people down at Bath/Bristol ie Ray, Rhys and all the other
- people who went to the party at Rhys' house and Alex too, cos she didn't.
- Also hi to anybody at Old Swinford, especially in Dudley house! (I may as
- well mention at least some of you ... Boz, Chris, Ears, Burner, Sham?,
- Russell, Ian 'Fezza' Borkwell, Buzz, Ed, Coz, Jon B and the rest of the lower
- 6th etc). And all the people who frequent my Computer Studies Lessons ie Niv,
- Dime, Alex (of Amiga fame), Matt (of Amiga fame), Maz, Stu, Evsey, and two
- other people whose names I dare not type for fear of retribution from the
- rest of the class.
-
- Hi's to all the people in my year, including Maz (again), Ben, Angus,
- Churchy, Mike, Cabbs, Dermot, Lynfel... and every one else too.
-
- And Hi to all the people in my present house, Andrews, Ben, Dave, Mike and
- Martin. Hi to all the people at work and Hi to my Mum and Dad. Hi to my
- brothers, and hi to my hairdresser who manages to make my hair look crap
- everytime she touches it. Humpf, glad I got that little lot off my chest!
-
-
- Visions of the Impossible
- -oOOOOOOOOOOOOOOOOOOOOOo-
-
- VOTI is always looking for people with no programming, music or graphical
- skills so we can have a laugh at of them. However, if you can stick a few
- LDMIA's together, drum up a decent beat on DSYM, or wield your mouse as
- though the very ghost of <some Italian painter> had possesed your body, then
- drop us a line at the below address. (Or if you can program, write music, or
- draw.)
-
- Owain Cole, Chris Wymark,
- VOTI, VOTI,
- Shieling, Hinakura,
- Fleet Lane, Greyfield Road,
- Twyning, High Littleton,
- Gloucestershire. Bristol.
- GL20 6DG BS18 5XX
- tel-01684 294325 tel-01761 470601
-
- If you've got an amazing idea for a game or util that U'd like to see made,
- then drop us a line too giving vivid details, and we'll steal your idea! (Ok,
- we won't but if it's any good, we'll consider writting it.)
-
- Oh yeah, if you do write, then don't expect a reply too quick 'cos both me an
- Chris are slackers and so we need to take time to relax before lifting up the
- keyboard again to type out a couple of lines (or at least it appears to take
- Chris that long to write anything). If you want any software, or anything to
- be returned then send a disc for us to reply on too. Please format it to the
- required format first ie ADFS800K or 1.6Mg, and use a suitable label for the
- name cos otherwise it'll get lost.
-
-
- PS: The file called Iffy inside the !SuperFE directory may be of interest to
- you. Try running it. Oh yeah, and it's not public domain. It can only be
- distributed inside Super Foul Egg.
-
-
- © Visions of the Imposssible, 1996.